Exploration sessions aggregate into a single exploration summary
(session counts, goal-achievement rate, issue lists from experience
records, judge conclusions when reviewed) that feeds three exits:
the campaign report gains an exploration dimension, the v0.7 analysis
stage-two input gains the summary (stats only, never full dialogues),
and the Markdown export appends a findings appendix after analysis and
comparison. With no exploration data every output stays unchanged.
v0.9 ticket 02. Campaigns now carry an exploration seed set (seed
personas × seed goals — the comparability unit for exploratory
evaluation) and an optional budget override, stored as JSON columns
isomorphic to plan. Empty seeds normalize to null, marking the campaign
as opted out of exploration. resolve_budget merges per-field overrides
into platform defaults; enforcement stays server-side. The create form
gains seed lists and budget inputs (minutes → seconds), submitting null
when left empty.
The scheduler loop enqueues the analysis task when a realtime campaign
completes; accelerated or cancelled campaigns and a missing analysis
model skip silently. The campaign markdown export appends the analysis
appendix (overall, problems, narratives, suggestions) when a completed
analysis exists.
Add the analysis role's execution path: a two-phase orchestration
(per-scenario diagnosis gathered in parallel, then a synthesis pass)
that reads the existing campaign report aggregation plus capped failure
samples, validates the LLM's JSON against the report schema, and strips
fabricated run/scenario references before persisting. Results upsert one
row per campaign (generating/completed/failed) with the model config
snapshot; GET/POST /api/campaigns/{id}/analysis expose the state machine,
guarding non-terminal campaigns and missing analysis models with 400s.
Campaigns can pin an analysis model config instead of following the
global analysis default. Creation validates the referenced config
exists (400 otherwise); the create form offers enabled chat configs
with the global default as the fallback option.
build_campaign_timeline flattens a campaign's child Runs into offset-sorted
per-Run entries (distinct from the report's 12-bucket aggregation), reusing a
shared _run_window_offset口径 so both views place a run identically. Exposes
GET /campaigns/{id}/timeline and the api.ts type/call. (v0.6 ticket 06)
report.py mixed DB-reading generation with string formatting: the four
render_*_report(run_id, session) functions each re-fetched via
generate_report, so the HTML/Markdown/JSON formatting was welded to storage
and could not be unit-tested from a plain dict. Extract the formatting into a
new pure report_render module whose renderers take the already-built report
dict (no session, no storage import). Migrate every caller to generate-then-
render, delete the old coupled renderers with no back-compat shim, and drop
the _aggregate_runs middle-man alias in favour of metrics.aggregate_runs.
Embed compact progress (completed/planned total + overall pass_rate,
reusing the report's aggregation) into GET /campaigns so the list drops
its N+1 report fetch. Poll list and open report drawer every 5s while the
tab is active and a campaign is still running. Show scenario version and
trigger source tags in the child-run drill-down.
Add generate_campaign_report: a pure aggregator over a campaign's child Runs
producing a time-trend axis (Runs bucketed by service-window position) and a
capability-summary axis (grouped by scenario), each carrying pass_rate /
availability / latency. pass_rate keeps the single-Run case-level meaning and
counts execution failures as 0.0 (ADR-0002); time_scale only places Runs into
window-time buckets and never alters any figure. Engine summary now records
avg_latency_ms to feed the latency axis.
Expose GET /api/campaigns/{id}/report (structured) and .../report/markdown
(reusing the existing Markdown export path). Adds "可用性/Availability" to the
domain glossary.
Add a thin async loop (run_campaign_loop) that ticks on real wall-clock time,
maps elapsed×time_scale to a window offset via the pure decide_schedule, spawns
due child Runs, and marks the campaign COMPLETED at window end. All authority
lives in the DB (started_at, spawned_indices, status), so the app lifespan can
resume every RUNNING campaign on startup without double-spawning and stop all
loops gracefully on shutdown. A failing plan entry is skipped and recorded
rather than wedging the campaign.
Creating a campaign now starts its loop; POST /api/campaigns/{id}/cancel stops
further spawning (completed child Runs are kept); GET /api/campaigns/{id}
reports live progress (window offset, spawned/completed Run counts).