Both the single-run path and the campaign scheduler drove long-lived
asyncio tasks through their own duplicated _tasks/_cancel_events dicts and
shutdown loops. Collapse them into one deep TaskRegistry module,
instantiated as run_registry and campaign_registry. launch() creates the
cancel event before the task (so a cancel during startup is never lost),
wires done-callback cleanup, and is idempotent per id; this makes runs.py's
hard-cancel fallback provably dead, so it is removed. App shutdown now
gracefully stops in-flight runs too, not just campaigns.
Extend the pure scheduler with elapsed_seconds (clock injected), decide_tick
(offset + due + lifecycle action) and resolve_finalize (cancel-race guard),
so the durable loop stops hand-coding elapsed/finished/status checks and only
does I/O. Deletes the runner's private _elapsed_seconds and converges
current_window_offset onto the one pure elapsed computation. The clock-skew
tolerance and cancel-race guard are now unit-testable at the seam.
Add a thin async loop (run_campaign_loop) that ticks on real wall-clock time,
maps elapsed×time_scale to a window offset via the pure decide_schedule, spawns
due child Runs, and marks the campaign COMPLETED at window end. All authority
lives in the DB (started_at, spawned_indices, status), so the app lifespan can
resume every RUNNING campaign on startup without double-spawning and stop all
loops gracefully on shutdown. A failing plan entry is skipped and recorded
rather than wedging the campaign.
Creating a campaign now starts its loop; POST /api/campaigns/{id}/cancel stops
further spawning (completed child Runs are kept); GET /api/campaigns/{id}
reports live progress (window offset, spawned/completed Run counts).
Add the pure scheduling seam (campaign_scheduler.decide_schedule) that, given a
static plan and window-clock offset, decides which plan entries are due and
whether the window ended — mirroring judgement.combine_case_outcome, with
time_scale confined to the clock mapping so it never touches judgement/report.
The campaign_runner shell maps injected elapsed time to a window offset, spawns
due child Runs through the existing EvalEngine.run(existing_run=...) path with
campaign_id + RunTrigger.CAMPAIGN, and persists spawned-entry indices per entry
for idempotent, restart-recoverable progress. No auto loop yet (ticket 03).