Add the pure scheduling seam (campaign_scheduler.decide_schedule) that, given a
static plan and window-clock offset, decides which plan entries are due and
whether the window ended — mirroring judgement.combine_case_outcome, with
time_scale confined to the clock mapping so it never touches judgement/report.
The campaign_runner shell maps injected elapsed time to a window offset, spawns
due child Runs through the existing EvalEngine.run(existing_run=...) path with
campaign_id + RunTrigger.CAMPAIGN, and persists spawned-entry indices per entry
for idempotent, restart-recoverable progress. No auto loop yet (ticket 03).